Nexon Games has released update 1.0.2 for The First Descendant, which includes matchmaking in hard infiltrations and changes to immunity spheres.
In update 1.0.2 for The First Descendant, Nexom Games developers made significant changes based on community feedback. The changes included in Hotfix 1.0.2 reflect substantial improvements to gameplay, optimization, and bug fixes aimed at enhancing the overall player experience.
Top 10 Fixes in The First Descendant Hotfix 1.0.2
- Introduction of «Start Public Operation» function:
- Added the «Infiltration Operations» (Hard) option, allowing players to participate in matches. Available even when changing the selected reward, but only «Start Private Operation» is available with an additional option.
- Removal of sequential immunity spheres:
- Named monsters no longer have sequential immunity spheres. Now they have either a standard or annihilator type.
- Increased drop rate of rare basic materials:
- The amount of rare basic materials dropped from encrypted storages has been tripled. These materials now also drop from elite vulguses during field missions and infiltration operations.
- Reduced hacking mission time for Kingston ‘Vulgus Data Transmitter’:
- The duration has been reduced from two 90-second periods to two 60-second periods.
- Improved visibility of the Battle Pass ammunition shop button:
- The button has been modified to be more prominent, similar to the Bonus Shop banner.
- Enhanced party invitation messages:
- The duration of party invitation messages has been extended to make them easier to confirm and accept.
- Stability and optimization improvements:
- PC stability during shader preparation has been improved by reducing CPU load, reducing GPU memory consumption at high-quality settings, and implementing various other optimizations.
- Bug fixes for Descendants:
- Issues such as Descendants unable to exit DBNO when HP is below -100% and specific errors related to character abilities like Kyle and Esimo have been fixed.
- Adjustment of module mechanics:
- An error where the increase in ATK of firearms for a stack in the ‘Sharp Precision Shot’ module was being summed instead of multiplied has been corrected.
- Fixes for issues with field and instance dungeons:
- Issues like missing drops in «Frozen Valley: Vulgus Strategic Outpost» and errors with resource packs in «Echo Swamp» and other dungeons have been resolved.
The First Descendant Hotfix 1.0.2 Complete Patch Notes
The full patch notes for Hotfix 1.0.2 include detailed comments from the developers explaining their thought process behind some of the changes. Additionally, they commented on current metas and the amount of dropped items. You can read the full patch notes below and also find them on the official First Descendant website.
The First Descendant Hotfix 1.0.2 is now available for purchase.
■ Patch release date and time — PDT 07.11.2024 (Thu) 06:05
■ Target platforms — Steam, Xbox Series X│S, Xbox One, PS4, PS5
Content Improvements
— Added the ‘Start Public Operation’ (matchmaking) function in Infiltration Operations (Hard). The ‘Start Public Operation’ function is available even if you change the selected reward, but if you choose an additional option, only ‘Start Private Operation’ will be available.
— Removed sequential immunity spheres from Named Monsters. They have been replaced with standard or annihilator types.
# Director’s Comment The development team acknowledges the community’s concern about the repetitive patterns in Named Monsters and aims to improve them. In particular, we have noted that the pattern involving breaking spheres in a specific order is not suitable for public matching, so we have decided to immediately remove it. As we develop new patterns, we will update the patterns of existing Named Monsters one by one. Since Named Monsters often appear in Hard and Special Operations, we will continue to work on diversifying their patterns. |
— Tripled the amount of rare basic materials dropped from encrypted storages. Elite vulguses appearing in field missions and infiltration operations will now also obtain these materials.
# Director’s Comment Encrypted storages remain the most effective way to obtain rare base materials, but for those who prefer hunting monsters, we have updated field missions and infiltration operations to also yield these materials. The development team will closely monitor the general state of farming and do everything possible to create a joyful environment for all our descendants. |
Additional Content Improvements
— Reduced the hacking mission time for Kingston ‘Vulgus Data Transmitter’ from two 90-second intervals to two 60-second intervals.
— Improved the visibility of the Battle Pass ammunition shop button by changing its design to match the Bonus Shop banner format.
# Director’s Comment You can get limited-season skins for free in the Battle Pass shop. Complete preseason tasks to get special skins! |
— Updated the library window that does not close when opening and closing the map via the «Acquisition Information» popup.
— Improved the duration of party invitation messages to make them easier to confirm and accept.
— Improved the duration of descendant instructor lines.
# Director’s Comment Many descendants have noted that the descendant instructor dialogues contain many useful gaming tips. Currently, there is no way to review previous dialogues, but we plan to address this. We will continue to work on improvements so descendants can easily access the information they need. |
— Moved the NPC guide you meet after the first arrival in Albion closer.
Optimization Improvements
— [PC] Increased stability during shader preparation by reducing processor load during shader generation.
Currently, we are actively monitoring this issue, and if you experience issues on Intel’s 13th or 14th-generation processors, please refer to Intel’s official guidance.
— [PC] Reduced GPU memory usage when set to high or higher quality.
— [Common] Various other optimizations have been made, and we will continue to monitor them.
— [PC] Fixed an issue where character skins occasionally displayed abnormally on low graphic settings during prolonged play.
— [PC] Fixed an issue where Nvidia and AMD’s Frame Generation could limit the frame rate.
— [Common] Fixed an issue where shadows occasionally displayed abnormally depending on the view.
Bug Fixes
(1) UI/UX
— Fixed an issue with displaying unused elements in the library.
(2) Descendants
— Fixed an issue where Descendants could not exit DBNO when their HP was below -100% from module settings.
— Fixed an issue where Kyle would occasionally rise into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’.
— Fixed an issue where Esimo could not rise back up when using «Arche Explosion» and receiving Knockback.
(3) Modules
— Fixed an error where the increase in ATK of firearms for a stack in the ‘Sharp Precision Shot’ module was summed instead of multiplied.
(4) Equipment
— Fixed an issue where weapon attribute damage did not exceed 100,000 damage.
— Fixed an error where higher values were displayed as the Ultimate (Gold) option even though Reactor’s Skill Cooldown and Skill Cost indicators were preferable with lower values.
— Fixed an error where lower values were displayed as the Ultimate (Gold) option even though weapon switch speed was preferable with higher values.
(5) Field
— Fixed an issue where ‘Amorphous Material Pattern: 118’ and ‘Shape Stabilizer Form 8’ did not drop in ‘Frozen Valley: Vulgus Strategic Outpost» in Fortress (Hard).
— Fixed an issue where elite vulguses in the battle mission «Upper Incubator» in White Night Gorge did not yield rewards.
— Fixed an issue where monster spawning was interrupted at some strategic Vulgus outposts.
(6) Instance Dungeon
— Fixed an issue where materials from Vesper resource boxes dropped from Echo Swamp, Agna Desert, White Night Gulch, Hagios, and Fortress Infiltration Operation.
(7) Research
— Fixed an issue where basic Ultimate Descendants materials were incorrectly displayed as Rare instead of Ultimate Tier.
(8) Miscellaneous
— [French] Fixed an issue where the «Go to Title Screen» menu displayed the same phrase as «Exit Game».
— [French] Fixed a storyline error when ‘Ultimate Chimera’ was used for ‘Dreadful Abomination’.
Director’s Final Comments
Reports have reached us that the community is concerned about a potential decrease in the effectiveness of Tamer and Gli builds with unlimited storage. This meta is very strong, but since it falls within the planned Dev Team, there are no such plans in the near future.
Furthermore, some types of weapons are more powerful than Tamer’s, and there are many character builds that compete with Gli’s infinite storage, so please enjoy them to the fullest. We have been looking forward to Descendants using creative builds to quickly destroy powerful Colossi, so we are excited to see this in action.
We understand that as many Descendants begin to engage seriously in farming, various discussions arise about the amount of dropped items. The First Descendant does not have a variable drop system. We use fixed statistics displayed in the game. The development team has checked the item drop rates on all servers and confirmed that they drop in accordance with the displayed statistics. We are currently working on various measures to make the community trust the development team, such as disclosing the quantity of dropped items for each content. Additionally, we are preparing ways to improve the farming experience. The First Descendant will continue to engage in transparent and honest communication.
Looking for More?
- First Descendant: Best Builds — All Characters
- The First Descendant Guides
- Best Characters (Classes) in The First Descendants: Level List
- The First Descendant: Rabbit Character and Class Guide
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